Based in Bulle, Switzerland
1st November, 2018 (IOS/Android)
Persephone is a turn based 2D isometric puzzle game that explores the next possibility : What if death in video games is not the end, but the key to solve the levels? Where, how and when will you choose to die in order to progress? You will incarnate Persephone, a young woman who tries to reach the bottom of hell to meet his beloved Hades. The only controls the player has is to move Persephone in four direction on the squared levels, each level representing a puzzle. The difficulty comes in the solution the player must provide in order to reach the end of each puzzle. The game is enriched by excellent musics and arts.
Concept of persephone was born early 2016, then in march 2016 we begin of the development of the games and his twin game Niwatori Star. On november 2018 we release of the first version of Persephone on IOS and Android. One year later we released "Tales of Demeter", a Persephone free Addone that doubled the content of the game. Persephone will be ported on XBox One, PC and Nintendo Switch.
- More than 120 puzzles
- 10 original and different environnments with unique mechanics
- Captivating music made by a classical composer
- Amazing and colorful arts
Persephone trailer YouTube
Persephone teaser YouTube
Logo & Icon
Awards & Recognition
- "Excellence in Gameplay Award" Ludicious Zürich, 1 February, 2019
- "Top 20 Google Play Best Indie Game" Google, Tokyo, 2019
- "Top 10 Google Play Best Indie Game" Google, Tokyo, 2019
- "Shonen Jump+ Special Prize" Tokyo, 2019
Request Press Copy
You can always request a press copy by sending us a quick email.
Momo-π allows for the contents of Persephone to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Persephone is legally & explicitly allowed by Momo-π. This permission can be found in writing at http://press.momo-pi.com/sheet.php?p=persephone.
Momo-pi is an independent awarded game studio with a open structure. Everyone in the team can equally contribute to the project as we have no boss, the ideas of each other and the respect for each other is the main key to create our projects. And since all our members work from around the world, they combine their cultural background and experiences to create unique and original ideas. We worked and collaborate with big companies as Square Enix, JUMP or Nintendo as well as smaller studios like Sunnyside Game, Skeleton Crew Studio or GUM production.
More information on Momo-π, our logo & relevant media are available here.
Renato De Aguiar