Based in Bulle, Switzerland
1st November, 2018 (IOS/Android)
Persephone is a turn based 2D isometric puzzle game that explores the next possibility : What if death in video games is not the end, but the key to solve the levels? Where, how and when will you choose to die in order to progress? You will incarnate Persephone, a young woman who tries to reach the bottom of hell to meet his beloved Hades. The only controls the player has is to move Persephone in four direction on the squared levels, each level representing a puzzle. The difficulty comes in the solution the player must provide in order to reach the end of each puzzle. The game is enriched by excellent musics and arts.
Concept of persephone was born early 2016, then in march 2016 we begin of the development of the games and his twin game Niwatori Star. On november 2018 we release of the first version of Persephone on IOS and Android. After that we will developpe content for content for Persephone (Demeter chapters + more).
- More than 60 puzzles
- 5 original and different environnments with unique mechanics
- Music made by a classical composer
- Amazing and colorful arts
Persephone trailer YouTube
Persephone Gameplay and Music YouTube
Logo & Icon
Request Press Copy
You can always request a press copy by sending us a quick email.
Momo-π allows for the contents of Persephone to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Persephone is legally & explicitly allowed by Momo-π. This permission can be found in writing at http://press.momo-pi.com/sheet.php?p=persephone.
The Momo-pi team was founded in early 2015 around the project of a game : Spirit. At the beginning, the team counted 3 people : Rinaldo Wirz (Japan), Cédric Reinhardt (Switzerland) and Guillaume Schneuwly (Switzerland). We decided from the start that our philosophy will be to create games which involve the player in unique universes, making her feel unique emotions. Spirit is our main goal today. However, to be sure to make it right as we wish with the best quality, we decided to create other great games that will help us sharpen our knowledge and skills. Today, after several years of work together with other collaborators, we are proud to present you our projects.
More information on Momo-π, our logo & relevant media are available here.
Renato De Aguiar